
Related: GTA Online Player Goes On No-Hands Joyride While Smoking, Holding a Gun GTA IV also recreates the state of New Jersey as Alderney, while Staten Island gets skipped over. In GTA IV, the comparisons are more exact: The Bronx is recreated as Bohan, Brooklyn as Broker, Queens as Dukes, and Manhattan as Algonquin. In GTA III, working class parts of Brooklyn and Queens combine with parts of Long Island to become the industrial island of Portland, Manhattan's commerce is recreated in Staunton Island, and parts of upstate New York and New Jersey are combined with the Bronx for the residential Shoreside Vale. GTA IV's Liberty City felt authentic because it closely copied New York's neighborhoods and landmarks.
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Part of this is because hardware and software development gradually allowed a prettier, more realistic city. The most obvious difference between the two versions of Liberty City is that GTA IV's 2008 Liberty City more closely resembles real-life New York. Setting plays a huge part in any story, and the teams behind GTA's many settings have clearly prided themselves on making time and place matter to their environments. Boroughs, Landmarks, & People Made GTA IV's Liberty City While Grand Theft Auto III's Liberty City is iconic for making open-world sand boxes an aspirational standard for the world of AAA gaming, Grand Theft Auto IV's Liberty City hemmed closer to the real New York in its architectural design and the feel of the environment, bringing the world alive through its landmarks and people. Liberty City is the stand-in for the Big Apple in the Grand Theft Auto series' satirical take on the United States. Wrapped in that wide-reaching legacy is Grand Theft Auto's memorable, if rough, recreation of New York. GTA III led to five sequels and spin-offs on the sixth generation of videogame consoles ( Grand Theft Auto: Advance, Vice City, San Andreas, Liberty City Stories, and Vice City Stories) as well as a legions of clones like the True Crime series, Mercenaries, and Saints Row. Both games have rich legacies, but GTA III's sandbox arguably had a wider reach in the popular imagination of casual gamers (and society-wide moral panic that has been a common staple). Grand Theft Auto III was one of the first games to popularize open-world design shortly before the release of The Elder Scrolls III: Morrowind, a legend in its own right. Related: Grand Theft Auto 6 Theory: The Protagonist Is From GTA 4 & 5 Beyond the obvious graphical upgrade, the new gaming systems and the new engine provided new ways of interacting with the world, even as those interactions were built off of the established Grand Theft Auto formula of stealing cars and hurting people. Grand Theft Auto IV was cutting edge it was just the second game released - after Rockstar Presents: Table Tennis - in Rockstar's own proprietary RAGE (Rockstar Advanced Game Engine).


Between 19 there were nearly thirty games made with Criterion's RenderWare game engine technology, though GTA III is far and away the most iconic. Some of these differences can be explained in the tools used to create them. The differences between Liberty City in Grand Theft Auto III and Grand Theft Auto IV show how much the possibilities of gaming changed in six years. GTA III was the first three-dimensional Grand Theft Auto game, initially released in 2001 to the sixth-generation PlayStation 2 before its eventual port to the Xbox and PC, while Grand Theft Auto IV introduced GTA's HD Universe simultaneously on the seventh-generation PlayStation 3 and Xbox 360 in 2008, as well as introducing a new kind of GTA protagonist. Both were released early in the life cycle of their respective console generations, setting the bar for what sort of functional design was possible for new hardware, and what kind of storytelling could be expected from a mayhem simulator. Rockstar's Grand Theft Auto III and Grand Theft Auto IV are iconic games separated by a console generation and set in starkly different versions of the same fictional city.
